Salesloft Brand guidelines · 2026Contact
Brand guidelines  ·  Illustration & Patterns

Data,
drawn.

Illustration and pattern share one world with the logo: the signal, made visible. No scenes, no characters, no metaphor clip-art — the system itself, drawn.
01
Drawn in nothing but the brand: ink, canvas, clay, and the signal green. The combination is the signature — see it, and it reads Salesloft.
02

The illustrations.

Abstract data pieces, one per product theme. Each one visualizes what the product does — signals converging, pipelines flowing, forecasts resolving — never what an office looks like.

Sales Engagement · Cadence illustration
Sales Engagement · Cadence
Revenue Orchestration and Forecasting illustration
Revenue Orchestration & Forecasting
AI Powered Selling illustration
AI-Powered Selling
Resource Center illustration
Resource Center
Sales Methodology illustration
Sales Methodology
Sales Methodology illustration, structural variant
Sales Methodology
Brand colors only. Green, ink, canvas, and clay — no system colors, no new hues. The combination alone should read as Salesloft.
Ink ground, always. Every piece lives on the dark stage; the light comes from the data.
Thin structure. Hairline grids, orbits, and waves draw the space — precision is the aesthetic.
Green is where the data lives. The full green scale is in play; the glow marks the signal moving through the structure.
Depth from motion, not shadows. Perspective, waves, and density do the dimensionality — no drop shadows, no 3D renders.
03

One language, four behaviors.

Patterns are the dot language stripped to its atoms. What separates them is not how they look — it’s how they behave in a layout.

The ambience

Signal Field.

A quiet dot atmosphere that sits behind content. It sets the temperature of a section and never asks to be read.

The object

Radar.

A radial burst treated like an image: placed, sized, and composed as a focal element — an anchor, not a wallpaper.

The field, alive

Dot Motion.

The field in motion: signals converging on a center, running quietly and continuously. The living version of the language.

The film

Halftone.

Real footage passed through the dot screen: the world itself, rendered in the brand’s own grain.

04

Signal Field.

The background layer. Two axes of variation: placement (cluster or edge) and dot scale (standard or large). Keep it clear of the content — prefer edge placement, or pull the opacity down when it must sit underneath.

Signal Field, cluster placement, standard dots
Cluster · standard dots · 1440 × 600
Signal Field, edge placement
Edge placement · 1080 × 450
Signal Field, cluster with large dots
Cluster · large dots · 640 × 640
05

Radar.

The object. Four expressions, one role: place it like an image, sized and positioned as part of the composition — behind a stat, anchoring a section, breathing next to a headline. Never tiled, never stretched.

Radar pattern, mono variant
Mono
Radar pattern, spectrum variant
Spectrum
Radar pattern, bloom variant
Bloom
Radar pattern, grid variant
Grid
06

Dot Motion.

The homepage hero’s living field: signals converging on a center point, quietly and continuously. A weighted green palette with rare teal, blue, and amber sparks — the system colors, passing through. Honors reduced motion as a static constellation.

Live · dotfield.js · converging signals
Hero and section backgrounds only. It behaves like Signal Field with a pulse — ambient, behind content, one per view.
Always working. Offset phases, no visible loop — the motion rules from 08 · Motion apply as written.
07

Halftone.

Real footage through the dot screen — the hero treatment for the solutions industry pages, with the product UI riding on top. Two grounds, chosen by the surface: canvas on light pages, ink on dark.

Canvas ground · industry hero backdrop
Ink ground
A backdrop, never the subject. The interface rides on top; the film keeps its contrast low and the ambience rules of Signal Field apply as written.
The footage is the industry’s real work. The photography principles pass through the dot screen with it — real machines, real motion, no stock theatrics.
One film per hero. It sets the scene once; sections below return to stills and fields.
08

The rules.

Everything here is scenery for the system’s story. The moment a pattern competes with content, it’s failing.

Fields stay out of the way. Edge placement first; if content must overlap, drop the field’s opacity until the copy wins.
Radar is composed, not tiled. One per composition, scaled deliberately, cropped with intent.
One focal illustration per view. Illustrations are content; two in a viewport fight each other.
Never stack an illustration on a pattern. One layer of the dot language at a time.
Never recolor, rotate, or stretch. The assets ship in their final form — crop and scale are the only moves.
Never use a pattern as the logo. The signal mark is drawn; the patterns are weather.
09

The source set.

This chapter shows the system; the source files live in Figma — illustrations, both pattern families, and 4K exports of the fields.

Illustration & pattern sources.

Full-resolution originals behind this chapter, organized by family. Dot Motion ships as code (assets/js/dotfield.js); the Halftone films live in assets/video.

Open in Figma
Illustration & patterns Salesloft 10 · 13